Swoopª 1.0.2 Notes
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Change history:

Version 1.0.2 -- Released 11 Mar 96

     -- new Ambrosia registration system implemented.

     -- memory management improved when drawing/storing images.

     -- some drawing routines cleaned up.

     -- bonus score bug fixed (proper scores are now given in the 90% accuracy range)

     -- "stationary swooper" bug hopefully fixed. I haven't seen this bug personally,
   but I'm hoping the changes to the drawing routines and mem managment will
   fix this.

     -- application icon is now brighter, but you may need to rebuild your desktop or
   drop Swoop onto an application called "SaveABndl" in order to see the changes.

     -- score code has been rewritten and is now much faster.

     -- a whole bunch of small fixes too long to list.

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Version 1.0.1 -- Released 2 Aug 95

     -- Put the High Score Contest resources and code into Swoop

     -- Updated the contact information

     -- Included the "Swoop FAQ" and "Ambrosia FAQ" with Swoop

     -- Brightened up many of the graphics, usually by 5 to 20%.

     -- Modifier keys (that's Shift, Control, Option and Command) can now be used to control the ship. Go to the "Controls" screen to change your key preferences.

     -- The player's ship now has much better collision detection, and is far less prone to being hit by close aliens and bullets. As a result of this new code, a bug (of the programming persuasion) which could kill off two of your ships at once has been squished with extreme prejudice.

     -- Some problems with the sound volume changing fixed up.

     -- Memory management improved. 

     -- Scully has learned about Mr X.

     -- Running in 24bit memory mode should no longer be a problem (good news for some older Mac configurations).

     -- Some bugs in the scoring code fixed up.

     -- Blasts (those bombs that fragment into several pieces) are now much more deadly. (The little pieces kill you if you run into them now). The good news is that the Blasts are much less frequent.

     -- Drawing problems on monitors greater than 14" have been fixed.

     -- Cursor is now hidden when you start a new game from the highscores screen (do that by hitting "N").

     -- The high scores screen now remembers the last name that you typed in so you don't have to enter it all again.

     -- A warning against the perils of using Virtual Memory has been added if VM is being used. This will only appear once though. How nice of me. :)

     -- Mulder still gets beaten up every week. Hmm, no change there. 

     -- A whole bunch of other minor bug fixes and tidying up of code.

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Version 1.0.0 -- Initial release 27 April 95

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